A Definitive Guide for Abyssal Underlord

















Hero Summary

Azgalor, the Abyssal Underlord also known as Pit Lord from Dota is a Dire Strength hero that is good on AoE skill and team initiation. His gameplay is almost like Tidehunter or Sandking, a tanking team initiator role.So if you enjoy being a hero to open a team fight Underlord might be a good pick for you.

Pros 

  • High damage dealer in starting game.
  • Good laning control thanks to his AoE skill and staring high damage.
  • Spammable AoE skill that piece thru magic immune.
  • Good and High STR growth 
  • Good INT growth so you wont bother in mana.
  • Best AoE team teleportation (Dark Rift)
Cons
  • Low armor growth.
  • Low starting INT.
  • Mana problem in early game.
  • Not good in solo gank or solo kill.
  • Can only unlock his full potential in teamfight.
  • AoE team teleportation (Dark Rift) has very long casting duration.

Hero Skills
This is the old skills of Pit Lord from DotA and details might change in the future

Firestorm
Calls down 6 waves of fire that damage enemy units in the target area, and continues to burn them for additional damage over time.

Ability : Point Target
Affects : Enemy Unit
Type : Magical/Active

Pierces Spell Immunity: No

Damage : 160/ 260/ 360/ 460
Cooldown : 14/ 14/ 14/ 14
Manacost : 100/ 110/ 120/ 130
Duration : 2/ 2/ 2/ 2/

Pit Of Malice
A deadly pit is conjured at the target location; any unit that enters is unable to move for some time and takes damage. Each enemy unit can only be affected once.

Ability : Point Target
Affects : Enemy Unit
Type : Magical

Pierces Spell Immunity: Yes

Damage : 100/ 100/ 100/ 100
Cooldown : 24/ 21/ 18/ 15
Manacost : 100/ 115/ 130/ 145
Duration : 7/ 7/ 7/ 7
Disable Duration : 1/ 1.5/ 2/ 2.5

Atrophy Aura
Nearby enemy units are weakened, losing a portion of their base damage. If it dies while under this effect, Pit Lord gains bonus damage.

Ability : Passive
Affects : Enemy Unit
Type : Magical

Pierces Spell Immunity: No

Damage Reduction: -18%/ -26%/ -34% /-42%
Cooldown : NA
Manacost : NA
Duration : 30/ 35/ 40/ 45

Dark Rift
Opens a dark rift at the targeted friendly unit's position. After a short delay, Abyssal Underlord and all nearby friendly heroes are teleported to that unit's location. Dark Rift can be cancelled at anytime during the cast. If it is cancelled in this way or the target unit dies before the spell becomes active, Dark Rift goes into cooldown.

Ability : Point Allied Unit/Structure
Affects : Allied Unit
Type : Magical

Pierces Spell Immunity: No

Cooldown : 130/ 130/ 130
Manacost : 75/ 150/ 225
Delay : 6/ 5/ 4

Laning Guide
Coming Soon

Gameplay
Coming Soon

Conclusion
Coming Soon


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